![]() ![]() Perhaps there IS a way to kill Ferals with tiered drops but the resources and the limitations of a build like that are something to consider.Īdding spikes/fire traps after the drop to finish them off seems a lot more efficient.Īctually, on a straight 29 block fall to bedrock it seems to kill more outright then onto a 27 block drop onto spikes. Here's the thing, you might want to ask yourself if it's worth it. Yeah typically a 30 block drop will kill all the scrubs and 25 will break legs and kill dogs. From what I have read zombies don't dig down so bedrock wouldn't be required and the zombies seem to have capped fall damage so a 2000 block height would be just as efficient as a 50 block height.Īnyone know the prime fall distance value for regular zombies if one were to construct a double fall pit I would imagine the best circumstance would require the zombies fall just enough to not die then die on the second fall which would centralize the loot. Not sure if I am missing the point of building to bedrock or starting in the snow biome. Zombies can die in the upper one or two falls which would reduce loot and increase the corpses in places where you can't easily loot. Unless people are doing a layered system, which the video by GRand Spartan didn't seem like the layered system was worth the extra effort. What is the point of people starting at a high layer such as the snow biome then digging to bedrock? It seems like most zombies would be at their max damage potential after just 50 blocks or possibly even less. I have steel pillars 4 high surrounding the kill room, so even if a zombie is standing on spikes, it cannot hit a solid block, just pillars. Reinforced Concrete 8th blocks (so you can repair spikes underneath)ģ high living area with forges under the corners of the pit.īlocks of some sort over the bedrock, just so it looks better. ![]() My typical bunker design is a free-fall pit, something like: The crossroads west of the farm on Navezgane is an almost perfect place because of it's height, it's just not as well traveled except on Horde Nights, so you don't get as much daily traffic unless you're drawing in screamers on purpose. I just watched a Grand Spartan video where he uses a 2 tier drop on a 700 day horde, and even it didn't kill Ferals, but it did wound them some, added to the fact they run across the spikes at the bottom, taking more damage, minus any damage from spikes with bodies on them.ĭepending on where you set up, it will do more damage of course. This is all on PC, so I'm not sure if it's the same on console. I tested this the other day at a hub city, which seems to be locked on Random Gen at -28, bedrock being -57. 27 blocks on to spikes tends take care of a few others, except cops, ferals and spiders. I'm not sure of the exact numbers, but a 28 block fall will kill a couple of the most common zombies, even if it's onto bedrock.
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